
Escape City
53-metre projection on El-Al House, Tel Aviv, launching an escape room.
Launch Lior Suchard’s escape room with a world that begins outside the building.
Made A 53-metre mapped facade and interactive visual stations.
- Starting point The contours of El-Al House and the puzzles inside the escape rooms.
- The craft Build characters and environments in 3D; cut the sequences to the architecture and the clues.
- In the world A facade that turns transparent, erupts and fragments, with visual clues continuing indoors.
In the studio A particle simulation inside the modelled facade.
Read the full story
The launch of Lior Suchard's escape room in Tel Aviv, built in two parts: a projection-mapped facade outside, and a set of interactive rooms within.
The exterior piece turned El-Al House — fifty-three metres of it — into the surface. Sequences were cut to the building's own contours so it read first as transparent, then as erupting with lava, then as breaking into fragments, synchronised to an audio-visual narrative for the opening night.
Inside, the visuals were part of the puzzle rather than decoration. Cryptic imagery embedded in the stations carried clues participants had to decipher, and an animated magician greeted visitors as the elevator doors opened. The work ran on projection mapping fitted to the architecture, 3D-modelled characters and environments, and lighting rigged station by station.
